Sorry for dropping the ball a bit - I'm back.

Quote Originally Posted by -Oracle- View Post
How is it a fallacy if I don't agree with you! That one statement is beyond backwards. " you don't agree with me so you must be false " hahaha well at least it made me smile.
Perhaps I was unclear.

Do you agree with the following postulations:

1. There is a specific algorithm in the game code which awards items based on circumstances and actions within the game.

2. Using testing, larger sample sizes, and theory crafting, it is possible to detect trends based on in-game experience regarding the acquisition/reward of items.

3. Using the observations of these trends, it is possible to alter one's actions in a manner which will - based on the perceived trends - increase item rewards.

In other words, do you agree that is is possible to discover an effective method to item farm? I ask, because that is the basic premise of my original post.

Quote Originally Posted by -Oracle- View Post
You claim it works when everyone on later servers know that item farming NPCs works best.
If you aren't effective at pvp, that may be true. NPC's have a low drop rate. For people with little time to play, that low drop rate can be quite an impediment.

Quote Originally Posted by -Oracle- View Post
You claim your idea is correct when i tried this on server 5, 59 and 100 and got no special items from supposed "coiners"
I listed four separate elements which must be used in conjunction to be successful. You aren't using my theory if you only use 1, 2, or 3 elements. You're using someone else's.

Quote Originally Posted by -Oracle- View Post
If you post proof and reports then I may give this theory another go but I won't be wasting my time item farming cities when item farming NPCs is easier and faster.
I think what is "easier and faster" would depend more on your style of play. I did a lot of pvp. I did level 5 npc's for food and 10's for hero leveling. That was it.


Quote Originally Posted by ben975 View Post
Maybe you should read the discussion properly, instead of thinking you know what the +200 range refers to when you apparently have no clue. It means starting range is highest defenders base range + 200, i.e archers - 1400 starting , AT's - 1500 starting , balli's - 1600 starting, catapults - 1700 starting, traps/abati's/dt's - 5200 starting. There is never a situation where the cav needs to move 2500 to explain the result.
I repeat myself: Increasing the range of battle will not cause cavalry to be able to reach fully upgraded archers on walls in one round. It doesn't explain it in the least. I'm aware of the different theories regarding certain irregularities with range, and none of them explain the "flying cavalry" phenomenon which only occurs in the first round. I referred you to the discussion in db's article because he doesn't attempt to explain flying cavalry with range increases at any point. You are misquoting him.

Quote Originally Posted by ben975 View Post
You're also wrong, I have gotten items from losing myself, shame I delete all my reports so I can't prove it to you lol.
You do not get items from losing a battle for same reason you don't gain heroes for losing a battle.

Quote Originally Posted by Qaneh View Post
Any theory needs to be reviewed by peers before it can be proclaimed as a valid or invalid theory. Therefore, it would be incorrect to say his theory is incorrect when we do not have a sufficient amount of players who have tested out this theory.
Quite correct.

Quote Originally Posted by Qaneh View Post
However, I didn't see any information about sending catapults in the attacks. Perhaps I am missing that part or you left it out?
I make embarrassing omissions often. However, I checked and it's there in the first description of the attack. Look at the second element.

Quote Originally Posted by PowerG View Post
I remember talking about this theory back in server 1 alliance chat.
We had a member who made it his thing to hit coin buyers. He got quite a few items for it which led us to believe farming coin buyers would give us extra items. We tried this out and it was a big fail.
Let me see if I understand your argument:

1. Your friend found an effective method to farm players and demonstrated its effectiveness by gaining a lot of item.

2. You then tried it and couldn't get it to work.

3. Therefore, you believe item farming from players is impossible.

??????

Quote Originally Posted by PowerG View Post
Also the Jaq attack? Big ego you have
I didn't coin the term, my vice host of the time did.

In addition, I will never attack someone personally because I disagree with me. I'd appreciate it you showed me the same respect (or anyone else for that matter.) Thanks.

Quote Originally Posted by Kasoni View Post
I will tell the truth. I got tired of reading the guide. I seen enough mis-lead info. Sounds like a info comercial on at like 2am.
I sincerely appreciate your honesty. One of my pet peeves is people who criticize without actually reading the item they're attempting to criticize. I know you aren't open to the existence of an item farming method, but I hope you choose to provide constructive criticism of future guides I may write, if you should decide to read them.

Quote Originally Posted by natesroom View Post
I remember JAQ on server 57 and i think i actually took one of your cities a few months ago, or at least i plundered it
Actually, someone else got the name "Jaq" first on that server, so I settled for the name Jaqina. Jaq is a real first name, so it isn't surprising. It wasn't important which name I used anyways, since I just played on that server for the sake of testing.

I've used the name "Jaq" only on servers 14 and 31, but I began playing (with a different name) on server 9.

Cheers.