Sorry for dropping the ball a bit - I'm back.
Perhaps I was unclear.
Do you agree with the following postulations:
1. There is a specific algorithm in the game code which awards items based on circumstances and actions within the game.
2. Using testing, larger sample sizes, and theory crafting, it is possible to detect trends based on in-game experience regarding the acquisition/reward of items.
3. Using the observations of these trends, it is possible to alter one's actions in a manner which will - based on the perceived trends - increase item rewards.
In other words, do you agree that is is possible to discover an effective method to item farm? I ask, because that is the basic premise of my original post.
If you aren't effective at pvp, that may be true. NPC's have a low drop rate. For people with little time to play, that low drop rate can be quite an impediment.
I listed four separate elements which must be used in conjunction to be successful. You aren't using my theory if you only use 1, 2, or 3 elements. You're using someone else's.
I think what is "easier and faster" would depend more on your style of play. I did a lot of pvp. I did level 5 npc's for food and 10's for hero leveling. That was it.
I repeat myself: Increasing the range of battle will not cause cavalry to be able to reach fully upgraded archers on walls in one round. It doesn't explain it in the least. I'm aware of the different theories regarding certain irregularities with range, and none of them explain the "flying cavalry" phenomenon which only occurs in the first round. I referred you to the discussion in db's article because he doesn't attempt to explain flying cavalry with range increases at any point. You are misquoting him.
You do not get items from losing a battle for same reason you don't gain heroes for losing a battle.
Quite correct.
I make embarrassing omissions often. However, I checked and it's there in the first description of the attack. Look at the second element.
Let me see if I understand your argument:
1. Your friend found an effective method to farm players and demonstrated its effectiveness by gaining a lot of item.
2. You then tried it and couldn't get it to work.
3. Therefore, you believe item farming from players is impossible.
??????
I didn't coin the term, my vice host of the time did.
In addition, I will never attack someone personally because I disagree with me. I'd appreciate it you showed me the same respect (or anyone else for that matter.) Thanks.
I sincerely appreciate your honesty. One of my pet peeves is people who criticize without actually reading the item they're attempting to criticize. I know you aren't open to the existence of an item farming method, but I hope you choose to provide constructive criticism of future guides I may write, if you should decide to read them.
Actually, someone else got the name "Jaq" first on that server, so I settled for the name Jaqina. Jaq is a real first name, so it isn't surprising. It wasn't important which name I used anyways, since I just played on that server for the sake of testing.
I've used the name "Jaq" only on servers 14 and 31, but I began playing (with a different name) on server 9.
Cheers.




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