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Thread: The Secret to Item Farming

  1. #21

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    I remember talking about this theory back in server 1 alliance chat.
    We had a member who made it his thing to hit coin buyers. He got quite a few items for it which led us to believe farming coin buyers would give us extra items. We tried this out and it was a big fail. It isn't a secret by any means. I may attempt this again on server 48 though.

    I do believe trying this on server 50 and above would be rather redundant as most people know farming NPCs for items is the best item farm method.

    Also the Jaq attack? Big ego you have

  2. #22

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    I will tell the truth. I got tired of reading the guide. I seen enough mis-lead info. Sounds like a info comercial on at like 2am.

    Having more items does NOT make them more likely to give you an item. They do NOT need an item for you to gain and item. This is a random event the server makes the item for.

    Simply attacking with massive amounts of troops seems to trigger the drop of items. I had someone decided to kill his army on me. Send wave after wave after wave of 100k. Ended up I got a MS script, an amulet and a teleporter, where he had neither. In fact he said he burned all his items to empty his account completely (wanted it to be deleted).

    Your theroy is flawed, however attacking players that have lots of items would usually me attacking an active player. Active players usually have good armies. Good armies means good battles. Good battles means chances to drop treasure.

  3. #23
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    wow that sounds kool

    Quote Originally Posted by criplockin View Post
    They see me trollin, They hatin...
    One of the original maids that serves the King's bar.

  4. #24

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    I remember JAQ on server 57 and i think i actually took one of your cities a few months ago, or at least i plundered it

  5. #25
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    Sorry for dropping the ball a bit - I'm back.

    Quote Originally Posted by -Oracle- View Post
    How is it a fallacy if I don't agree with you! That one statement is beyond backwards. " you don't agree with me so you must be false " hahaha well at least it made me smile.
    Perhaps I was unclear.

    Do you agree with the following postulations:

    1. There is a specific algorithm in the game code which awards items based on circumstances and actions within the game.

    2. Using testing, larger sample sizes, and theory crafting, it is possible to detect trends based on in-game experience regarding the acquisition/reward of items.

    3. Using the observations of these trends, it is possible to alter one's actions in a manner which will - based on the perceived trends - increase item rewards.

    In other words, do you agree that is is possible to discover an effective method to item farm? I ask, because that is the basic premise of my original post.

    Quote Originally Posted by -Oracle- View Post
    You claim it works when everyone on later servers know that item farming NPCs works best.
    If you aren't effective at pvp, that may be true. NPC's have a low drop rate. For people with little time to play, that low drop rate can be quite an impediment.

    Quote Originally Posted by -Oracle- View Post
    You claim your idea is correct when i tried this on server 5, 59 and 100 and got no special items from supposed "coiners"
    I listed four separate elements which must be used in conjunction to be successful. You aren't using my theory if you only use 1, 2, or 3 elements. You're using someone else's.

    Quote Originally Posted by -Oracle- View Post
    If you post proof and reports then I may give this theory another go but I won't be wasting my time item farming cities when item farming NPCs is easier and faster.
    I think what is "easier and faster" would depend more on your style of play. I did a lot of pvp. I did level 5 npc's for food and 10's for hero leveling. That was it.


    Quote Originally Posted by ben975 View Post
    Maybe you should read the discussion properly, instead of thinking you know what the +200 range refers to when you apparently have no clue. It means starting range is highest defenders base range + 200, i.e archers - 1400 starting , AT's - 1500 starting , balli's - 1600 starting, catapults - 1700 starting, traps/abati's/dt's - 5200 starting. There is never a situation where the cav needs to move 2500 to explain the result.
    I repeat myself: Increasing the range of battle will not cause cavalry to be able to reach fully upgraded archers on walls in one round. It doesn't explain it in the least. I'm aware of the different theories regarding certain irregularities with range, and none of them explain the "flying cavalry" phenomenon which only occurs in the first round. I referred you to the discussion in db's article because he doesn't attempt to explain flying cavalry with range increases at any point. You are misquoting him.

    Quote Originally Posted by ben975 View Post
    You're also wrong, I have gotten items from losing myself, shame I delete all my reports so I can't prove it to you lol.
    You do not get items from losing a battle for same reason you don't gain heroes for losing a battle.

    Quote Originally Posted by Qaneh View Post
    Any theory needs to be reviewed by peers before it can be proclaimed as a valid or invalid theory. Therefore, it would be incorrect to say his theory is incorrect when we do not have a sufficient amount of players who have tested out this theory.
    Quite correct.

    Quote Originally Posted by Qaneh View Post
    However, I didn't see any information about sending catapults in the attacks. Perhaps I am missing that part or you left it out?
    I make embarrassing omissions often. However, I checked and it's there in the first description of the attack. Look at the second element.

    Quote Originally Posted by PowerG View Post
    I remember talking about this theory back in server 1 alliance chat.
    We had a member who made it his thing to hit coin buyers. He got quite a few items for it which led us to believe farming coin buyers would give us extra items. We tried this out and it was a big fail.
    Let me see if I understand your argument:

    1. Your friend found an effective method to farm players and demonstrated its effectiveness by gaining a lot of item.

    2. You then tried it and couldn't get it to work.

    3. Therefore, you believe item farming from players is impossible.

    ??????

    Quote Originally Posted by PowerG View Post
    Also the Jaq attack? Big ego you have
    I didn't coin the term, my vice host of the time did.

    In addition, I will never attack someone personally because I disagree with me. I'd appreciate it you showed me the same respect (or anyone else for that matter.) Thanks.

    Quote Originally Posted by Kasoni View Post
    I will tell the truth. I got tired of reading the guide. I seen enough mis-lead info. Sounds like a info comercial on at like 2am.
    I sincerely appreciate your honesty. One of my pet peeves is people who criticize without actually reading the item they're attempting to criticize. I know you aren't open to the existence of an item farming method, but I hope you choose to provide constructive criticism of future guides I may write, if you should decide to read them.

    Quote Originally Posted by natesroom View Post
    I remember JAQ on server 57 and i think i actually took one of your cities a few months ago, or at least i plundered it
    Actually, someone else got the name "Jaq" first on that server, so I settled for the name Jaqina. Jaq is a real first name, so it isn't surprising. It wasn't important which name I used anyways, since I just played on that server for the sake of testing.

    I've used the name "Jaq" only on servers 14 and 31, but I began playing (with a different name) on server 9.

    Cheers.

  6. #26

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    wow...guys remember what you learn from your calculus, statistics, or any science course. just because you don't believe in a theory doesnt make it false. it's natural to be skeptic, but you guys state it like a fact that it's false. you accuse him of not providing evidence, but you need evidence to prove a theory is false too. i personally did not read it in detail because i skimmed it and did not see any hard evidence (battle reports/statistical charts), but it looks well thought out enough to at least consider trying the formula.

  7. #27
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    I don't understand. You are using mathematical equations, I am well at maths, but I don't understand your guide. You just wrote it like really really short and fast.


    My main city : http://bbs.evony.com/showthread.php?p=719945

    And a method to view reports better : http://bbs.evony.com/showthread.php?t=79266

    And an I.Q. test :
    http://bbs.evony.com/showthread.php?t=85396

    When ya'rep me, pls. include your name.

  8. #28

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    Quote Originally Posted by Jaq View Post
    If you aren't effective at pvp, that may be true. NPC's have a low drop rate. For people with little time to play, that low drop rate can be quite an impediment
    That is actually incorrect. On later servers, you can ontain an item on a level 10 NPC almost every hit. That's a big drop rate. Don't believe me? Test it yourself.

    I have been testing this theory again on 100.
    Will let you know how it goes and will provide reports.
    Try your hardest not to be a goon.

    Fight Me!

    Quote Originally Posted by Tricky Boy View Post
    Are you not gay while you are doing Boy Scouts, Ken? I mean, doesn't that make you happy?

  9. #29

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    I do not think the items a person has has an effect on anything. I think it is all random. A guy I knew was leaving the game. Held a grudge and killed his army on me. I know he did not have and MS or any Amulets, however I won both in defense for killing his army.

    I think there is a reward system, however I think it is based on the attacking force's power and how well they crush the defending player. Might actually be one of the things in the game where pres actually matters, since he had 200k more pres than me and my army destroyed his.

    I am not against the idea. I just did not like how you stated a lot of your information. One moment you say you steal the item from them, the next you said they still have it and you have it too. Misleading. Stealing is taking. Copying is more like it.

  10. #30
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    Quote Originally Posted by -Oracle- View Post
    That is actually incorrect. On later servers, you can ontain an item on a level 10 NPC almost every hit. That's a big drop rate. Don't believe me? Test it yourself.

    I have been testing this theory again on 100.
    Will let you know how it goes and will provide reports.
    Don't forget the 3rd and 4th principles!

    Since Evony has been diminishing drop rates and returns on pretty much everything since the beginning of the game - a sudden and drastic increase seems highly unlikely. Sorry, but I'm skeptical. =) (MUAHAHA THE SHOE IS ON THE OTHER FOOT NOW! MUAHAH......ahem.)

    It's entirely possible that Evony would make a change like that. Evony works in mysterious ways. I'm retired so I won't be testing it. However, if you'd like I could make an account on that server and you can show me this new drop rate. Similarly, I can walk you through the specs of my theory. Sound reasonable?

    Quote Originally Posted by Kasoni View Post
    I do not think the items a person has has an effect on anything. I think it is all random. A guy I knew was leaving the game. Held a grudge and killed his army on me. I know he did not have and MS or any Amulets, however I won both in defense for killing his army.
    I explained how this worked in the guide you didn't read. If the victim fails three checks they get rerolled as an NPC with the level of their townhall dictating the drop.

    Quote Originally Posted by Kasoni View Post
    I am not against the idea. I just did not like how you stated a lot of your information. One moment you say you steal the item from them, the next you said they still have it and you have it too. Misleading. Stealing is taking. Copying is more like it.
    It's called a dysphemism. Sorry if you found it misleading. It's the author's responsibility to ensure that his work is understood. Wait...does this mean you have read it?

    Quote Originally Posted by BboyBoba View Post
    wow...guys remember what you learn from your calculus, statistics, or any science course. just because you don't believe in a theory doesnt make it false. it's natural to be skeptic, but you guys state it like a fact that it's false. you accuse him of not providing evidence, but you need evidence to prove a theory is false too. i personally did not read it in detail because i skimmed it and did not see any hard evidence (battle reports/statistical charts), but it looks well thought out enough to at least consider trying the formula.
    Thank you for restating the scientific method. One thing: What would posting a battle report accomplish? One battle report, or ten battle reports for that matter, do not show a trend. They could've been cherry-picked or simply the product of luck. The trends I'm describing come into focus after compiling the data from several hundred battle reports. Someone could probably do me one better by using a larger sample size, say in the thousands.

    The truth or falsehood of the theory doesn't rest on the opinions of those commenting in this thread, self included. If the idea has merit, others will discover it, if even but a few. Ideas with merit have a funny way of surviving and multiplying amongst their hosts.
    Last edited by Jaq; 12-04-2009 at 11:14 AM.

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