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Thread: Another way to merge servers

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  1. #1
    Join Date
    Sep 2009
    Location
    Crystal Cavern, Somewhere In The Earth's Crust
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    414

    Cool Regarding server player sparsity:

    I've been thinking about this one for a little while. I may make a new thread if I cannot get a small notice here and the thread dies. Anyways, I believe we aren't getting enough new players to keep up with how often new servers are made. If they paused making new severs for, say, a week, and instead randomly redirected new players to an already existing server, then server player density would rise significantly.

    To look at this mathematically:

    D=Server Player Density
    S=Number of Servers
    P=Number of Players

    D=P/S

    If S & P grow together and maintain the same relationship, then server player density remains constant.
    However, if either of them are manipulated or change by themselves, the difference will be seen in the density of players per server.
    Since both S & P are constantly growing (and we can't tell how fast; only the change in D is noticeable, and that change is mostly seen as negative right now), by purposefully manipulating S (the denominator) to stop growing, we influence an increase of P (numerator), thus increasing D.

    Okay, enough rambling. Through this I think we can achieve more players than NPCs (hopefully), therefore increasing player interaction and the life of the game. No one enjoys a really empty server...
    Last edited by Diamondragan; 12-04-2009 at 09:49 PM.
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