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Thread: unit efficiency

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  1. #1
    Join Date
    Nov 2009
    Location
    Calcutta,India
    Posts
    20

    Default unit efficiency

    I think i've found a way to find the value of a military unit.
    let me know if this works for you guys-
    These r the values for different units:
    Works=1.8e9 (they suck but they're good as targets for AT's)
    Warrs=4e10 (meatshields. they r only meant for tht)
    Scouts=1.2e10 (the high speed is THE ONLY reason for them getting even this high)
    Pikes=4.05e12 (faster than swords at least)
    Swords=2.165625e12 (cool atk and def...sad range)
    Archers=1.125e13 (its this high coz their range owns)
    Cavs=2.25e14 (fast. good at rockfall diversion)
    Phracts=5.88e14 (AT-killers. high life and def)
    Trans=3.15e12 (the name says it all)
    Balls'=1.12896e14 (awesome range and atk)
    BatRams=6.48e14 (abnormally high life)
    Catapults=5.184e14 (highest range and atk)

    The 'e14' or whatever else no depicts 10^14 or whatever else.
    Whichever unit has the highest value should own. However there is also something called the efficiency of a unit which i'll give you guys in a few days.
    Until then, try this formula. But do NOT throw away your atk-def-life ideas. this formula has not been tried or tested. pl reply to see the results.
    Last edited by Hellkeeper; 12-14-2009 at 11:23 AM.

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