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Thread: Army In A Flash: The Complete Guide

  1. #1
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    Text Army In A Flash: The Complete Guide

    Alright, so you want to know how to train troops in "no-time"? You don't feel like remembering the friggin' formula? Do you have a thing for pictures?

    You've come to the right place! Now, the formula that everyone tells you to use is in a neat little table for you to find your answer! No more calculating! Yay!

    With much thanks and credit to the one who created the formula used, I now present to you:

    Army In A Flash:


    Table based on the formula of: (base time)*.9^(technology level)*.995^(hero attack) < 1 to equal 0 seconds, as the game rounds time down.

    Due to some questions I have made an edit to this as is the following:

    The Purpose of the Table:
    • To allow players the knowledge of the hero attack/technology combinations required to make any troop/unit in literally 0 (zero) seconds, instantly.


    Reading the Table:
    • The columns indicate different levels of technology. As you move farther to the right of the table, the technology is higher and required hero attack level lower.
    • The rows indicate different troop/unit types. Below the name of each type is how long, in seconds, it would require to train without any technology or hero bonuses. Moving farther downward, it is in the order designated in-game, and not solely by base time.
    • The coordinating values indicate the level of attack the mayor of the city training troops/units must be to attain instant-train ability. The table specifies every troop/unit, and recognizes any level of technology.


    Example Usage:
    Lord D4RTHV4D4R has a hero with an attack of 700 and maxed (Lv.10) technologies (Military Science & Metal Casting). He uses an Excalibur every once in while as needed. Lord D4RTHV4D4R could use this table and find out:
    • He can train warriors and workers instantly, and is not far from being able to do the same with scouts.
    • With Excalibur, he can train pikemen and even swordsmen in no time, having then an attack of 875.
    • Any and every troop/unit can be made instantly at different levels of hero attack and technology. Now he has goals for the future: making more in zero seconds as his hero attack grows.


    Tips for a Flash-Army Empire:
    Given you have a high enough attack level with a hero, you may wish to designate an entire city to producing troops instantly.
    A flash-army city contains a single, high level barracks, and as many cottages as can be made while still keeping the full function of the city. Explanation:
    • You only need 1 barracks because the troops/units that this city will train are made instantly. You can't make troops any faster than NOW, so to speak.
    • You need as many cottages as can be comfortably had so that population doesn't become too large an obstacle to making troops instantly. People are a resource.


    In my spare time I have made an example of such a city's layout to show you all:

    Ignoring the low levels, this would be the ideal instant army city. Also, with a level 2 Town Hall, if you threw every other city away for this one, after putting everything inside it, you could make a killer ****ton of prestige, so to speak. Note: If you even think of doing that, make sure you have any of your other cities taken by a friend so you don't screw yourself by making a city without good resource production or a Beacon Tower. This idea is purely theoretical.

    I hope this additional information aids any and all viewers of this guide.
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    Last edited by Diamondragan; 01-05-2010 at 04:29 AM. Reason: Noticed I made a spelling error. Funny.
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  2. #2

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    is this proven?, i thought instant catapults would of been more then 1700 attack, or am i just not reading it correctly?

  3. #3

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    For some reason your MS 10 values are all off by 2, warriors are 432, workers are 571, scouts are 709. Thats as far as my hero has got personally but from another calculator that has always been 100% accurate it shows the further units are all off by 2 attack as well.
    Last edited by ben975; 12-12-2009 at 12:23 PM.

  4. #4

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    Can you explain to me what "MS" means? And why did you post two of the same pictures?

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  5. #5
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    Default Attachment

    Added in the case that the image does not show up. I do this for everything I post now, as a fail-safe.

    As for the values, chart is via base time*.9^tech level*.995^attack level<1.
    I used .99 for a value<1, as the game rounds all time down.
    I can re-check.

    Oh, and MS is Military Science, and MC is Metal Casting. Typing that out in the table would have been pretty ugly. Sorry.

    Note: Significant difference found between table and actual results. Will be edited so the <1 value is .9999999999 instead of .99 for increased accuracy. The original took about an hour or more and re-calculating may as well take as long. Forgive me for the inconvenience.

    Changes made. Difference from actual result should now be none. Thank you for your observation, ben.
    I see you changed your post. ^_^ I've now changed this one to make sense as well.
    Last edited by Diamondragan; 12-12-2009 at 05:14 PM.
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  6. #6
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    Exclamation Posting

    Well, I see this thread has gotten a few hundred visits in a little over a day, and would therefore like to request that said viewers be kind enough to post so that this isn't lost.

    If you like it, say something.
    If you don't like it, say something.
    If you don't care, say something.

    Just as long as you see this, a courtesy post would be appreciated.
    (I won't post anything else consecutively due to that being a cause of previous thread Archiving...which I hope never happens again.)

    Thanks for the thread support, in advance.
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  7. #7

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    nice but still a lil confused, the numbers under each MS/MC lvl is that the number you should recruit?

  8. #8
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    I've added a rather noticeable amount of information to the main post, bullet. If you still have any questions after reading that new portion, feel free to ask again.
    Diamondragan - Saving XML Files since 12/01/09

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  9. #9
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    so when you reach these numbers you can make as many as your resources can handle instantly?? or just one of each unit?? otherwise i understood the table very well and i thank you

  10. #10
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    You can make as many as resources allow. Remember that part about cottages? Population is a resource.

    If you have 100,000 idle population, and enough actual resources to make 100,000 population worth of whatever you're aiming for, then you can make those...

    *snaps fingers*

    ...in that amount of time.
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