I like the ideas of assigning loyalty values to attacking troops, and therefore making more devastating attacks to reduce loyalty a bit faster. I would add to these another factor. Increasing the loyalty resilience or perhaps just loyalty itself in relation to your city's overall tech and building levels would make someones capital towns more defensible. I've never understood why my 7000 population(level 4ish) town is just as loyal to me and as hard to take as my 60000 pop (level 10) castle. Castles, forts, etc. were known for their ability to withstand sieges, not indefinitely mind you, but a few hours to conquer such a bastion is worrisome. Perhaps making the time it takes public grievance to eat away at loyalty in such a ''city'' longer, might be the middleground we're looking for.



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