Let’s see it in a different view. Scout spamming isn’t really the problem. The problems we are talking about now, is the way how we can gain medals and the amount of loyalty then is reduced per attack.
currently the situation is that each successful attack only lower the loyalty of the city by a very small amount (5per attack?) that is the reason why people argues that scout spamming is necessary, so that with it they can take down the city with less effort.
Maybe, like what dawnseeker said, we can increase the amount of lowering of loyalty per successful attack (maybe 10? or 20?) depending on the amount of causalities? Or maybe the amount proportion of troops of the attack VS the defender.
The next problem is scout spamming on valleys. The developer has already increased the drop rate for medals; I don’t see the reason why people still need to scout spam. So it must be stopped. Hmm my suggestion is chg the way how we can achieve medals from valleys and bar city. As even if scout spamming is ban, people can use cav. though is a bit longer, but still people can exploit with it.
My suggestion is that chg the way how we can achieve medals. Like the suggestion above, defeating a hero? And a hero is only respawning when the full force troop of the army has respawned.



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