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Thread: New Player War Account Guide Part 1

  1. #1

    Default New Player War Account Guide Part 1

    I have been playing Evony since server 5 was in beta testing as Civony. I had a 1M prestige account there and have hosted a top 10 alliance in the past. I recently started playing full time on a new server. I am greatly enjoying restarting the game and building my new account with the lessons I have learned late game on server 5.

    While building my new account I have noticed the need on my new server for a new player guide. I know there are already some guides here and some of them have been composed by better writers than me. However, I decided to try my hand at it since most of the experienced players are way past this stage and are now concentrating on late game tactics.

    *** Disclaimer - This is one players opinion - remember that and if you want to do something different then have it your way. This is meant for those players who are open to the advice and want to build a fighting account. With that being said...

    INTRODUCTION:
    This guide is being written for players who are out of beginners protection and in the 50k to 100k prestige range (give or take). At this point in the game most players are still leveling up buildings and working toward finishing research and building decent armies. The following is a guide to help new players get to the mid game stage and to reach that stage in a way that enables the best progression into late game. If you are a true warrior and you follow this guide you can be epic in this game. If you follow this guide it will take you from your current prestige to well into the 1M prestige realm and beyond!

    ***Note to the reader***
    This guide is written with a focus on building a war fighting account. A war fighting account is an account consisting of mainly (if not all) player converted lvl 10 NPCs, and it is an account that is set up to survive and thrive at all points/aspects in the game including late game heavy fighting and server wide war environments. In the author?s opinion prestige means nothing and I have fought many players with lots of prestige but no fighting skill or warrior spirit. This guide will help you construct a great account for fighting, but if you want a prestige gaining guide go find one elsewhere. While you are reading that, I will be using this model to attack players twice my prestige and take their resources? maybe yours too lol.

    READ THIS GUIDE IN ORDER! It has been written in a certain order on purpose, and it needs to be read in this order. As you progress from one section to the next I will expand on points made in earlier sections. It is also important to read it in order so you don?t miss an important step and, in turn, slow your progress later in the game.

    Table of Contents:
    Section 1 ? HEROES
    Section 2 ? CITIES: LAYOUTS AND BUILD STANDARDS
    Section 3 - FARM TEAM & ARMY BUILDING
    Section 4 - THE FUTURE

    HEROES
    This is one of the most important aspects of the game and, at the same time, a part of the game that is little explained and very easy for beginners and advanced players alike to neglect.

    Heroes come with various combinations of attribute scores. When discussing heroes we will refer to them by discussing the attribute score that is highest. So, for example, an attack hero is a hero where the highest attribute score is in the attack category.

    With that being said it is important to start with heroes that have a high base level score for their highest attribute. This is important because you level your hero up by doing things that give them experience (ex. Attacking, scouting, defending, building, training troops and researching). As you level up your heroes they will level up much faster and easier if you start with a hero that has a high base level attribute.

    Base level is calculated by looking at the heroes highest attribute score and subtracting the level from that number.

    For example - A level 9 hero with a politics score of 69 is a base level 60 hero.

    When buying heroes, be a snob. ONLY buy heroes that have a base level of 60 or higher. This may mean that you have to swap out some of your current heroes ? do this now and don?t wait until later in the game to do it.

    Also when buying heroes you will notice that higher level inns actually do not offer better heroes. In reality, for some reason, a level 1 inn will consistently provide a better selection of high base level attribute heroes than a level 9 or 10 inn. The higher level inns will offer more heroes at one time and their levels will be higher, but their base attribute score will usually be lower and it will be harder to find a high base attribute score in higher level inns. For that reason, I never upgrade my inns past level one. This means that I don?t get a quest for that, but I am a fighter not a quest seeker. Also you will end up conquering cities that have inns that are upgraded and you will get your quest award that way.

    Types of heroes ? heroes come with 3 types of attributes ? politics, attack and intel. You will need one of each in every city, so begin by leveling your feasting hall to level 3 and purchase one hero with at least a 60 base attribute for each of the categories. So buy one base 60 or higher hero for politics, one for attack and one for intel. Here are the uses:

    Politics Hero ? Appoint this hero as mayor in your city and leave this hero in most of the time as mayor. The politics attribute bonuses your cities resource production and cuts build times for leveling up buildings.

    Attack Hero ? This hero will automatically step up to defend our city when it is attacked. The higher your attack attribute in defense the tougher your troops will fight and they will do more damage to the attacker. You will also need an attack hero to send with attacks. The higher your attack attribute the more damage your troops will do when they hit on offense. The attack attribute also cuts training times on troops. If you temporarily install your attack hero as mayor BEFORE you cue troops in training you will be able to cut you troop building times. After the troops are cued, re-appoint your politics mayor.

    Intel Hero ? This hero cuts research time if you put them in as mayor BEFORE cuing research projects. There is also much debate on what else your intel hero does from there but I usually throw an intel hero in on scout missions where I know I am scouting a well defended enemy city that is likely to have high informatics, lots of scouts and a high level beacon tower. I think it helps in these instances especially if the defending cities gates are open and there is a scout battle.

    ***Note*** As you level up your feasting hall you will have slots for more than 3 heroes. Always keep a politics and intel hero in each city ? then fill up all your remaining slots with attack heroes. To reiterate one more time as well ? ONLY buy heroes with a base attribute of at least 60 or higher.

    ***Note*** Always maintain your heroes with 100 loyalty. This can be done with a daily maintenance round where u can reward them and keep their loyalty at 100. If loyalty falls below 100 you risk losing the hero if you are attacked.

  2. #2

    Default New PLayer War Account Guide Part 2

    CITIES:
    This guide is being written to take players from late beginner stage forward so it assumes you are out of beginner protection and that you have already done your part to at least level your city up a bit. I am not going to go into detail on each building type since most miscellaneous building upgrades that you need will be forced by the game if you work toward the build standards I am about to describe.

    The first thing to note here is that one city is usually better than two at this point in the game. The reasons are as follows:

    1. You can only lose a city if you have more than one city ? for this reason you make a nice target if you have a nicely built but poorly defended main city accompanied by a baby second city.
    2. Build your first city for strength and growth. When it is well fortified, houses a decent army and has a functional farm team (more on all this later) it will allow you to farm NPCs for food and to raid other players for resources. This will enable you to go and take a second city and then you will also have the necessary resources to divert into fortifying and upgrading this second city.
    3. Don?t dilute your power by diverting resources before your first city is strong. When you spend resources to level up a baby city you are taking those resources from your main city where they can be used for adding wall forts, building troops and further leveling up and researching.

    CITY BUILD STANDARDS AND GOALS:
    Your main city layout should look as follows:

    Walls
    Minimum level 7 walls with the following fortifications ? 1000 traps, 100 abatis, 100 rolling logs, 5000+ archer towers

    Walls goal ? end goal here should be a minimum level 9 wall with the following wall forts ? 1000 traps, 1000 abatis, 100 rolling logs, 100 defensive trebuchets and all the rest of the slots filled with archer towers (that should be approx 14,000 archer towers when finished with lvl 9 walls)

    Ultimate goal here is lvl 10 walls with the same wall forts but with the remaining spaces filled with archer towers (that will be approx. 18,000 archer towers)

    City Layout (these are MINIMUMS so you can compete on the server at this time and grow from there ? if you are not already here this is what you need to work toward)

    Level 8 Town Hall, Beacon Tower
    Level 5 Rally Point, Embassy, Academy
    Cottages ? build 10 with minimum level 5 at this time
    Barracks ? build 10 ? two level 9, two level 6, six level 4 (upgrade from there)
    Level 3 Marketplace, Feasting Hall and Relief Station
    Level 1 inn ? do not level this up further

    Resource Fields
    With level 8 Town Hall you will have 27 resource field spots. Fill them up as follows:

    1 Level 9 Farm - DO NOT build more farms. Everyone does this while in beginner protection so you will probably have to tear some down, but leave just one farm and level that up to level 9 for research purposes. Why do I say not to build farms? Simple, I am thinking ahead. Even in early game a decent small army will run you in the negative on food. This is why NPC and player farming is so important (more on farming later). Also, with food so easy to get from players and NPCs, it is better to use your resource fields to produce the other resources you will need. These resources (mainly wood and iron) are much more valuable than food and the excess you produce here can also be sold in your marketplace to buy more food when you need to.

    9 Quarries built to minimum level 4
    9 Sawmills built to minimum level 5
    8 Ironmines built to minimum level 5

    Resource field goals ? as you finish upgrading walls, town hall beacon towers and other buildings you will not need stone and the quarries can be torn down and replaced with sawmills or iron mines. ALWAYS leave at least one of each type of resource field (level 9 or 10) even when you are tearing the rest down. You may need this later so don?t tear them all down. For now make your goal to build a balanced field of resources with the layout mentioned above and work toward making all your resource fields level 9. This is a long gradual process and it will take a few months to complete. It will also take some work in the future as you replace quarries etc.

    Ultimate Goal - A city will produce the most when it is dedicated to one type of resource. However, in my opinion, this creates a problem with balance. For that reason the end goal for your resource fields should be to have 1 each of level 9 farm and quarry along with an even split of level 9 ironmines and sawmills to fill up the rest of the resource field slots.

    ***Note on Valleys*** Obviously holding valleys bonuses resource production and it is desirable when obtaining valleys to get all level 9 and 10. However, I see valleys as a weakness. They are not reasonable to defend with troops eating double food there and basically just sitting there waiting to be wiped by a large attack wave. They are also the first thing an enemy will usually attack. For the reason I personally fight without valleys. This way I do not have to waste the time or resources maintaining or reconquering them after each war and I don?t get used to the production bonus or miss it when it is gone. Ultimately plunder is the best way to achieve massive resource hauls, so valley bonuses are negligible. Only count on what your city can produce internally!

    FARM TEAM AND ARMY BUILDING:
    Before you build a massive army you must have a way to feed them. A late game war fighting account will most likely have all its cities running in the negative to the tune of at least -3Million per hour. War cities will routinely run 15-30Million per hour in the negative. It might seem unreal now, but the bottom line is that troops eat food.

    There is no use training troops you can?t feed so follow the next outline to structure your beginning army. From this model you can easily expand and add what you need. This troop distribution will also allow you to plunder additional resources and gold to further your reseach and leveling as well as to farm lvl 5 NPCs. This is also an easily scalable model.

    Train the following in this order from top to bottom:

    1000 workers
    1000 warriors
    5000 scouts
    500 transports
    1000 pikeman
    1000 swordsman
    5000 archers
    500 more transports
    500 ballista

    You will need to plunder food on a daily basis to support this beginner army as you build it and your food draw will be around 30,000 per hour NEGATIVE. This is why there is a group of transports to build early in the list. As far as plundering goes - get used to it ? farming is part of Evony and to support a war account you have to farm on a daily basis while always looking for those larger hauls that can help you build a stockpile.

    Once your ballistas are done you can also begin to plunder lvl 5 NPCs. This will be the backbone of your farming operation to support/feed your army. Get to the troop distribution above and then IMMEDIATELY put your farm team to work when your ballistas finish training. This will be the key to building a larger sustainable force and to further leveling your account. Eventually you will be able to farm level 10 NPCs with large archer waves and take 19M per hit!

    Also put your resources from this point forward into building more ballistas and transports BEFORE YOU BUILD ANY OTHER TROOPS!!!
    Build with the ultimate goal of getting to 3500 each of transports and ballistas in each city. As you build toward that goal, for each 500 transports and ballistas you build add 10,000 to your troops numbers for archers and 1000 to each additional troop. Use this model and build as follows ?
    Add 500 ballistas and transports THEN
    Add 10,000 archers and 1000 each of other troops
    Rinse, Repeat? 

    You will also want to increase your farming operation with each 500 ballis and transports that come out of training. Every time a new group comes out of training immediately build a new level 5 NPC and start farming it at least one time per day. Send 450 ballistas and 450 transports on each attack run and send as many waves as you can from your city each time.

    For example - If you have 1500 ballis and transports you should have a level 5 feasting hall and you should have 3 attack heroes. Then you should be sending 3 waves at a time against level 5 NPCs. Eventually you will be able to send 8 to 9 waves of farm attacks from each city and still have an open wave to scout or attack with. When you farm like this you will be able to haul in an average of 15-20Million food with each round you send from each city you have. This will enable you to support a larger and growing army! Just imagine then if you can send out more than one farm wave per day. NPCs regenerate resources every 8 hours so you could easily farm them twice per day and take 30Million in food each day. That is enough food to feed a decent army and get to the point of farming lvl 10 NPCs. They yield 19M per hit in food!!!

    Also attacking lvl 5 NPCs will give your heroes experience and will give you awards in the form of medals and an item from time to time. This will enable you to level up your hero and gain strength.

    THE FUTURE:

    In the future this account model allows you to scale it up for late game tactics and troops production. This guide barely scratches the surface and it is my advice based on how I run my account. However, you may find ways to improve it and I hope you do. You will also find you own style of running your account but no matter how you chose to grow in the future you will need to have these basics in place so you can make it happen.

    There is also a lot more to talk about when it comes to future changes and upgrades as your account grows and the server matures. You will need to make some changes to your builds as you complete research etc., but that is another conversation. Work on the basics first and this guide will get you started. Have fun and good luck in game!

  3. #3

    Default

    I am bumping this for myself so my friends (and enemies) can find it easier

  4. #4
    Join Date
    Oct 2009
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    S153
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    Default

    I found your guide quite insightful and full of helpful information.

    I had one main question after skimming through - is there a particular reason for the defense layout you have in the main city?

    (This part: 1000 traps, 100 abatis, 100 rolling logs, 5000+ archer towers)

  5. #5

    Default

    lol, so this is how u make your 'war' account

    anyway 400/400 is good enough for a NPC 5
    keep 3200 each min. since u are making a city from 0 as a beginner, so 8 waves could be sent from a rally 9 with the exception of the mayor.

    make at least 14-18 barracks to churn out at least 220-250k arch first with some 5-10k each of warr/pike/sword. so that u could grab a npc 10 city and dump your first city.

    on your best hero, use an excalibur (if u want to reduce the lost), hit a npc10 with him first and followed by the other 7-8 heros u have. do that until u conquer the npc10.

    then just go about filling up your wall and army, research the tech, farm for medals for promotion, etc. and then go look for trouble, lol.

  6. #6

    Default Wall layering reply

    Quote Originally Posted by Thranq View Post
    I found your guide quite insightful and full of helpful information.

    I had one main question after skimming through - is there a particular reason for the defense layout you have in the main city?

    (This part: 1000 traps, 100 abatis, 100 rolling logs, 5000+ archer towers)

    Yes the reason for that wall set up is to start the fight at maximum range - this gives your troops more time to run out and fight - your archers and your ranged units including archer towers also get more rounds to fire this way - thanks for the compliment too. GL in your battles

  7. #7

    Default Hi Smart Guy

    Quote Originally Posted by ASY View Post
    lol, so this is how u make your 'war' account

    anyway 400/400 is good enough for a NPC 5
    keep 3200 each min. since u are making a city from 0 as a beginner, so 8 waves could be sent from a rally 9 with the exception of the mayor.

    make at least 14-18 barracks to churn out at least 220-250k arch first with some 5-10k each of warr/pike/sword. so that u could grab a npc 10 city and dump your first city.

    on your best hero, use an excalibur (if u want to reduce the lost), hit a npc10 with him first and followed by the other 7-8 heros u have. do that until u conquer the npc10.

    then just go about filling up your wall and army, research the tech, farm for medals for promotion, etc. and then go look for trouble, lol.
    Way to go smart guy - lets see here - u pretty much said the same thing I did. Re-read the post and you will see that this is a starting guide and of course changes will need to be made as research is completed etc. But it is MY opinion that this is the best way to start an account that will be capable of waging mass war. Thanks for reading.

  8. #8
    Join Date
    Jul 2009
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    Default

    Gotta admit... a better guide than most.. 8/10. I disagree with you re: farms, but I know I'm in the minority on that one. I prefer to set my cities up as near-invincible.

  9. #9
    Join Date
    Dec 2009
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    Guides Forum
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    Default

    This is an above-average guide.

    It is evident when an artist adept at his craft conveys his imagination onto the canvas of reality.


    Quote Originally Posted by Wildor View Post
    FoxyBunny (also known as Skynet) is working on this. And when FoxyBunny (also known as Fantastico Girl) says something like that, well you can trust FoxyBunny (also, rather strangely, known as Gus)!

  10. #10

    Default Great

    Great guide thanks

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