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Thread: New Player War Account Guide Part 1

  1. #21

    Default

    Well here we go again. Hey smart guy! STOP WHINING and re read the guide. Jeez you can lead a horse to water but u cant make them drink!

    The guide is all about setting up a progressive farming and building account that is geared toward war fighting and mass troop production.

    My server is too hard blah blah I have used this on 2 servers now and it works fine IF YOU DO IT!

    So if you look back in the guide you will see that I discuss not only the levels of troops to start with but also how to build them from there on so that you are not only feeding them but also building a stockpile in advance of new troops coming out. Of course this is a guide so you can do what you want. Also if you get attacked (which I have many times on both servers) while building this way, you will suffer some set backs. That is inevitable and part of the game.

    I say stop whining an build something!

    SPECOPS

  2. #22
    Join Date
    Jan 2010
    Location
    Missouri
    Posts
    1,200

    Default

    Not bad for a newbie guide, I don't know if I would call it a war account guide.
    If I have helped you, or you enjoy my comments rep me (click on the scale)

  3. #23
    Join Date
    Dec 2009
    Location
    small town gaston indiana
    Posts
    630

    Default

    good guide, i admit i didnt read it all because i wouldnt change my setup of how i play, but ill rank it 9 out of 10 becuase one thing i think should be added is that you need high attack and intelegence on your attack hero choosing because intel increases defense of your troops. really only helpful at the beggining when you are choosing your hero, but since this is a guide on the beggining of your war city i think it would be helpful to add it in there.
    Everything that has a beginning, has an ending.

    "hey now, flaming doesnt make trolling better, all you got there is a flaming troll and thats not something anyone wants to see."
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    TheOne is a mythical creature that lurks around in teh Matrix and assimilates peeps into the Real World.

  4. #24

    Default

    Quote Originally Posted by SPECOPS View Post
    CITIES:
    :

    1000 workers
    1000 warriors
    5000 scouts
    500 transports
    1000 pikeman
    1000 swordsman
    5000 archers
    500 more transports
    500 ballista

    !
    why 1000 workers and 5000 scouts, they are no good fighting anyway

  5. #25

    Default

    i will try this

  6. #26

    Default

    Nice Post.....i really like it....its useful to the newbies and i have recommended it to some of my younger players to try it.

    +1 Rep to you bro.

    " Just when you think you finally got the key to success, they change the locks"


    "God Bless ya SweetP"

  7. #27
    Join Date
    Nov 2009
    Location
    Houma, LA
    Posts
    82

    Default

    Quote Originally Posted by alive380 View Post
    why 1000 workers and 5000 scouts, they are no good fighting anyway
    #1: takes workers to move stuff around before you have transporters and they are crucial to building npc's

    #2: have no scouts and see how fast u get attacked, and scouts are pretty good at fighting when used properly

  8. #28

    Thumbs up Great Guide

    SPECOPS, this is a great guide and i was wondering if i could have your permission to copy and post this in my alliance evo forums. I believe that all players would benefit from this guide.

    + Rep

  9. #29

    Default

    I'm waiting patiently for the next part of this guide, the first part helped me tremendously.

  10. #30
    Join Date
    Feb 2010
    Location
    somewhere on earth
    Posts
    231

    Default good

    good guide thats what i did

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