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Thread: NPC Cities

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  1. #1
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    Default NPC Cities

    Now this is just my view on this but I've noticed dozens and dozens of NPC cities all over the place on Server 59 and these NPC cities have been built by other players to farm resources, so far so good and nothing wrong with that. But the key word here is ABANDONED. NPC cities are fair game to anyone. There's no names associated with NPC cities, once you abandon a city, in my view, you've lost EXCLUSIVE rights to that city, it does not belong exclusively to you any longer. Expect other players to hit that npc city on occasion, and don't get upset if they do. Especially, as I said earlier, there's over a dozen in just one screen load (expecially lvl 5 npcs) and considering the fast rate in which they regenerate, there's more than enough to go around. Be thankful they're hiting the ncp cities and it's not you they're hitting. Now if you have a problem with other players hitting "YOUR" npc city, complaint to the game developers and suggest that they make those npc cities you make carrries your name and make it so you're notified if and when that npc city is hit and thus making it exclusively yours.

  2. #2
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    The NPC belongs to whoever has the bigger army, end of story.

    Quote Originally Posted by Wildor View Post
    Pialpha has a long history of pushing others into fights and then sitting back to laugh at the fireworks.
    Quote Originally Posted by Foxybunny -- Referring to Myself
    ...that a certain person who loves to instigate without ever getting his own personal hands dirty (and who thinks I don't know he does that)

  3. #3
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    Originally Posted by Demonhero
    Seriously. ****. I hate you. The world does not need somebody with your level of stupidity.

    Please go die, in a ditch, in an extremely painful manner. I hope someone desicates your corpse.

    Have a nice day.


    Now with this post the intelligence factor just went up.
    Last edited by jrrailey; 12-26-2009 at 04:18 PM.

  4. #4

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    Quote Originally Posted by pialpha View Post
    The NPC belongs to whoever has the bigger army, end of story.
    I wiped out an entire alliance because they started farming NPCs that were close to me. I needed the food to feed my army.

    This is part of the game. Players are supposed to attack other players. If not, then what's the point of training even 1 single troop. Or building even 1 single barrack??

  5. #5
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    I'm guessing someone nicked your NPC...

  6. #6

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    Quote Originally Posted by woody513 View Post
    I'm guessing someone nicked your NPC...
    To me it sounds like the OP is bothered that other players get bothered when "their" NPC gets nicked.

  7. #7

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    Quote Originally Posted by jrrailey View Post
    Now this is just my view on this but I've noticed dozens and dozens of NPC cities all over the place on Server 59 and these NPC cities have been built by other players to farm resources, so far so good and nothing wrong with that. But the key word here is ABANDONED. NPC cities are fair game to anyone. There's no names associated with NPC cities, once you abandon a city, in my view, you've lost EXCLUSIVE rights to that city, it does not belong exclusively to you any longer. Expect other players to hit that npc city on occasion, and don't get upset if they do. Especially, as I said earlier, there's over a dozen in just one screen load (expecially lvl 5 npcs) and considering the fast rate in which they regenerate, there's more than enough to go around. Be thankful they're hiting the ncp cities and it's not you they're hitting. Now if you have a problem with other players hitting "YOUR" npc city, complaint to the game developers and suggest that they make those npc cities you make carrries your name and make it so you're notified if and when that npc city is hit and thus making it exclusively yours.
    I'm not sure about your server. There is an NPC law to abide with even amongst the enemies. The law goes, whoever built it belongs to whom the builder was. If someone builds several NPCs around him, that's his/her turf. Well, that's how most war came about and most of the time hosts resolve problem by dividing rivers, whatever.

    NPCs are to big layers like valleys, their life source for their big army. If you own some 600k archers, you'll need all these to feed your troops. If you are somebody who owns such a massive force, and building your own NPC for that reason, you won't be pleased if someone come farming all over your backyard. In other words, it's an act of sabotaging some might put it that way.

    That's the story.
    Steady .. steady .. hold it .. BOMB GONE!

  8. #8
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    Quote Originally Posted by DamBuster View Post
    I'm not sure about your server. There is an NPC law to abide with even amongst the enemies. The law goes, whoever built it belongs to whom the builder was. If someone builds several NPCs around him, that's his/her turf. Well, that's how most war came about and most of the time hosts resolve problem by dividing rivers, whatever.

    NPCs are to big layers like valleys, their life source for their big army. If you own some 600k archers, you'll need all these to feed your troops. If you are somebody who owns such a massive force, and building your own NPC for that reason, you won't be pleased if someone come farming all over your backyard. In other words, it's an act of sabotaging some might put it that way.

    That's the story.
    I believe I mentioned the server I'm on. But just for you I'll risk repeating myself: Server 59. Now that there's over 1 million players (1KK), flats to expand are getting slim. NPC laws at one point may have been possible, maybe even good, but in the crowded atmosphere some of us now play NPC laws concerning ownership are becoming arcaic and good valleys are all owned. An act of sabotage, no, to use your own words "have to feed the forces" and at the rate ncp towns regenerate, You can't possibly be lossing much, especially if you've made a dozen or more. Yes, you have invested your own resources to build that city, but I'd venture to say, you've more than recouped your investment a few times over. So in a short phrase, don't be biggy or hoggish.

  9. #9

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    Quote Originally Posted by jrrailey View Post
    I believe I mentioned the server I'm on. But just for you I'll risk repeating myself: Server 59. Now that there's over 1 million players (1KK), flats to expand are getting slim. NPC laws at one point may have been possible, maybe even good, but in the crowded atmosphere some of us now play NPC laws concerning ownership are becoming arcaic and good valleys are all owned. An act of sabotage, no, to use your own words "have to feed the forces" and at the rate ncp towns regenerate, You can't possibly be lossing much, especially if you've made a dozen or more. Yes, you have invested your own resources to build that city, but I'd venture to say, you've more than recouped your investment a few times over. So in a short phrase, don't be biggy or hoggish.
    Let's put it in this scenario. You own 10 NPCs and I'm right opposite. At every server reset I'll send a force of 10 farming details to wipe your NPC. And I time myself for the next 8 hours, I do the same. That's where I'm coming from.

    And I'll be expecting a mail from you soon if you were to be my neighbour. That is only if you're being nice by sending mail not other things.
    Steady .. steady .. hold it .. BOMB GONE!

  10. #10

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    Quote Originally Posted by DamBuster View Post
    Let's put it in this scenario. You own 10 NPCs and I'm right opposite. At every server reset I'll send a force of 10 farming details to wipe your NPC. And I time myself for the next 8 hours, I do the same. That's where I'm coming from.

    And I'll be expecting a mail from you soon if you were to be my neighbour. That is only if you're being nice by sending mail not other things.
    So, now I am a little curious. Do you get a message when a NPC near you gets hit? How would someone know "their" NPC got raided and who to message about it?!?!?

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