K so after finally getting a huge pol hero I was very dissapointed that the incorrect time was shown for lvlingup/lvling down buildings,so being thebored geek that I am I decided to finally finish another portion of this guide that being the buildtimes of town units affected by the politics of the mayor.
So first we start with the equation of the politics level of the mayor affecting the buildtime of townunits. This equation is:
time=(Basetimex0.995^PoliticsLevel)x0.9^Constructi on level which will be refered to as
equation 1
using, suprise, properties of logirithms this equation can once again be changed to show what hero politics level is needed to acheive z time
time=Basetimex0.995^PoliticsLevelx0.9^Construction level
time/basetime=.995^PLx.9^CL
(time/basetime)/.9^CL=.995^PL
ln((time+1/basetime)/.9^CL)/ln.995=PL this will be refered to as
equation 2
Again the time+1 is incorperated into equation 2 so that you get the begining of the time incriment rather then the end of it.
Thanks to Satan all the buildtimes are known and listed here:
http://bbs.evony.com/showthread.php?t=83430 and its post number 4. I'm not gonna repost every townunit because it is alot of informtion and this guide is cluttered as it is. Just remember that for the formula to work properly
you must convert all times into seconds.
I will however repost resource feilds of iron and lumber, they are as follows:
Ironmine/
SawillLevel
time (in seconds)
1
90/
45
2
180/
90
3
360/
180
4
720/
360
5
1440/
720
6
2880/
1440
7
5760/
2880
8
11520/
5760
9
23040/
11520
10
46080/
23040
I'm sure that 99% of readers can see the way that the numbers increase on a basic expodential scale as the level increase by one. This rule applies for all town units.
So for a quick example lets say that player Pskonejott wants to know at what level does he need his pol to be at so that he can attain instant lvl 10 sawmills with full techs.
ln((0+1/23040)/.9^10)/ln.995=PL
In this case the number 1794 pops out which is suprisingy low. Can anyone get a hold of Bob with his 2k pol and verify?
The problem with the way that the heroes politics level influences the buildtime of townunits is that after a certai level it makes sense to cease the leveling of the big politics hero, and instead begin to level a diffrent one. This is because of the relationship of the pol hero to townunits being expresed as a logarthmic function, and thus decreases in town unit build time mean a greater amount of politics must be gained in order to ge to the next time incriment. This combined with a higher amount of experiance needed to get to the next experiance level means that at a certain point it becomes very inefficent to level up a pol hero, and instead a player should focus on devolping a second politics hero. What this level actually is, is not known, but can be calculated, that will be my next post, but wont be done for a while.
Sorry for typing in this section espically, my laptop is lagging or something, i have to retype each word three times it seemes
Credit to Satan for his thread, linked above.
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