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Thread: Instant Troops

  1. #271
    Join Date
    May 2011
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    on the computer
    Posts
    4

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    ss45 ROCKS!!!!!

    ss45

  2. #272

    Default

    now my question is what lvl pol for instant resources lol

  3. #273

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    No instant resources but 1100 and higher gives you faster build times and almost 3 mil hour in resources. Mine is at 1126 right now. I can convert lvl 10 npc in under 2 hours while chatting. 15 barracks , all iron or lumber.

  4. #274
    Join Date
    Jan 2010
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    Eating a cat
    Posts
    2,220

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    Quote Originally Posted by icegod666 View Post
    No instant resources but 1100 and higher gives you faster build times and almost 3 mil hour in resources. Mine is at 1126 right now. I can convert lvl 10 npc in under 2 hours while chatting. 15 barracks , all iron or lumber.
    Quote Originally Posted by Lucas101 View Post
    K so after finally getting a huge pol hero I was very dissapointed that the incorrect time was shown for lvlingup/lvling down buildings,so being thebored geek that I am I decided to finally finish another portion of this guide that being the buildtimes of town units affected by the politics of the mayor.

    So first we start with the equation of the politics level of the mayor affecting the buildtime of townunits. This equation is:
    time=(Basetimex0.995^PoliticsLevel)x0.9^Constructi on level which will be refered to as equation 1

    using, suprise, properties of logirithms this equation can once again be changed to show what hero politics level is needed to acheive z time

    time=Basetimex0.995^PoliticsLevelx0.9^Construction level

    time/basetime=.995^PLx.9^CL

    (time/basetime)/.9^CL=.995^PL

    ln((time+1/basetime)/.9^CL)/ln.995=PL this will be refered to as equation 2

    Again the time+1 is incorperated into equation 2 so that you get the begining of the time incriment rather then the end of it.

    Thanks to Satan all the buildtimes are known and listed here: http://bbs.evony.com/showthread.php?t=83430 and its post number 4. I'm not gonna repost every townunit because it is alot of informtion and this guide is cluttered as it is. Just remember that for the formula to work properly you must convert all times into seconds.

    I will however repost resource feilds of iron and lumber, they are as follows:

    Ironmine/SawillLevel
    time (in seconds)
    190/45
    2180/90
    3360/180
    4720/360
    51440/720
    62880/1440
    75760/2880
    811520/5760
    923040/11520
    1046080/23040

    I'm sure that 99% of readers can see the way that the numbers increase on a basic expodential scale as the level increase by one. This rule applies for all town units.

    So for a quick example lets say that player Pskonejott wants to know at what level does he need his pol to be at so that he can attain instant lvl 10 sawmills with full techs.

    ln((0+1/23040)/.9^10)/ln.995=PL

    In this case the number 1794 pops out which is suprisingy low. Can anyone get a hold of Bob with his 2k pol and verify?

    The problem with the way that the heroes politics level influences the buildtime of townunits is that after a certai level it makes sense to cease the leveling of the big politics hero, and instead begin to level a diffrent one. This is because of the relationship of the pol hero to townunits being expresed as a logarthmic function, and thus decreases in town unit build time mean a greater amount of politics must be gained in order to ge to the next time incriment. This combined with a higher amount of experiance needed to get to the next experiance level means that at a certain point it becomes very inefficent to level up a pol hero, and instead a player should focus on devolping a second politics hero. What this level actually is, is not known, but can be calculated, that will be my next post, but wont be done for a while.

    Sorry for typing in this section espically, my laptop is lagging or something, i have to retype each word three times it seemes

    Credit to Satan for his thread, linked above.
    Thats how to figure out building time of townunits ... just to further your point

  5. #275
    Join Date
    May 2010
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    Ft Benning
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    179

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    Why u gettin all technical brah, hurting my eyes!

  6. #276
    Join Date
    Apr 2011
    Location
    Florida
    Posts
    17

    Default Age2

    Now will this work in Age II?


    "A prisoner of war is a person who tries to kill you and fails, and then asks you not to kill him."

  7. #277

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    Quote Originally Posted by b3yond View Post
    Now will this work in Age II?
    I don't know but i should think they should be fairly similar.
    Trawl through the 28 pages of posts and see if anyone else
    has asked this question because its likely someone else already
    asked and got an answer to it

  8. #278

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    Quote Originally Posted by b3yond View Post
    Now will this work in Age II?
    No, they took out instant troops for Age II *cry* I know it sucks but it gave people with big wallets alot of advantage early in the game.
    Please don't send me hateful PM's you make me cry........ from laughing so hard.
    Quote Originally Posted by gottibabe1 View Post
    Meh it's an ok,but I've seen much bigger
    Do I even need to say it?

  9. #279

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    What has happened to this thread? I've been using it for months whenever I needed to remind myself what the hero levels were, but I looked a day or so ago and those figures have been removed from the first post of the thread :/ The last edit by the poster was quite a while ago; has the initial post been edited by forum admin for some reason?
    Why with all the power of the Death Star do we not have a tray that is *ing dry? - Geoff Vader

  10. #280

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    Quote Originally Posted by Sinvisigoth View Post
    What has happened to this thread? I've been using it for months whenever I needed to remind myself what the hero levels were, but I looked a day or so ago and those figures have been removed from the first post of the thread :/ The last edit by the poster was quite a while ago; has the initial post been edited by forum admin for some reason?
    The pictures are still there, but ploader is probably having problems. If you quote him, you'll see it:
    Code:
    http://ploader.net/files/f3ea3e64807330d2ffe381088098251a.gif
    http://ploader.net/files/a68e603b7d747bcfffe278ef843bd7ee.gif
    Last edited by GermainZ; 08-01-2011 at 08:57 AM.
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