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Thread: Michel Scripts

  1. #1
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    Default Michel Scripts

    I have 4
    1 went to walls, what is the best use of the rest?
    Town hall?
    Barracks?
    Rally point?

  2. #2
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    Rally point
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  3. #3

    Default

    Rally Point and Town Hall.


    Concerning that last script...

    Don't spend one on a barracks until you have Metal Casting 10 researched. You can't build pults until you research that anyway. Metal Casting 10 requires a level 10 workshop. I'm not saying to spend the 4th on a workshop. I'm just saying to get a level 10 workshop before you worry about a level 10 barracks.

    Spend the 4th mich script on whatever research requirement you want to get to 10 first.
    Stable to research Horseback Riding
    Workshop to research Metal Casting
    Forge to research Military Science
    Resource field to research that particular resource production
    Warehouse to research stockpile

    There is a perfectly valid argument that the resource production would be the most beneficial way to use that 4th script. If you have a city with almost all mines or mills or whatever, then researching your focused resource to 10 could be best.

    You can also consider not getting the Town Hall to level 10 and doing the workshop/barracks combo for catapults.
    It depends what is most important to your play style.
    Last edited by Rota; 01-04-2010 at 07:34 AM.
    Quote Originally Posted by Lazzzzzzzzalicious! View Post
    i started to read this and agree with everything rota says. if people just listened to him the forums would be a better place.
    Quote Originally Posted by Dawnseeker View Post
    Rota is correct.

    I don't even understand the question.

  4. #4
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    Use it on the Rally Point. Then you can send 10 waves of 100k troops (125k if you apply War Ensign). If you are stuck with a lvl 9 Rally Point, you will only be able to send 9 waves of 90k troops (112.5K with War Ensign).

    Next choice is to use it on walls. Having lvl 10 walls will allow you to have up to 18K Archer Towers (a pretty strong defense, especially if you have lvl 10 Archery Tech.)
    "I am the terror that flaps in the night! I am the stink bug that smears your windshield. I am Lightfoot Duck!"

  5. #5

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    Quote Originally Posted by Adrian Lightfoot View Post
    Use it on the Rally Point. Then you can send 10 waves of 100k troops (125k if you apply War Ensign). If you are stuck with a lvl 9 Rally Point, you will only be able to send 9 waves of 90k troops (112.5K with War Ensign).

    Next choice is to use it on walls. Having lvl 10 walls will allow you to have up to 18K Archer Towers (a pretty strong defense, especially if you have lvl 10 Archery Tech.)
    Did you read the post? He already used one on walls.

    Rota has hit the nail on the head. Go with his post.

  6. #6
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    Quote Originally Posted by Takis View Post
    Did you read the post? He already used one on walls.
    Sorry, Takis, I was just speaking in general.
    "I am the terror that flaps in the night! I am the stink bug that smears your windshield. I am Lightfoot Duck!"

  7. #7
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    rally and townhall. and the last beacon or acedemy
    if you are not dutch, you aint much

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  8. #8

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    Quote Originally Posted by Adrian Lightfoot View Post
    Use it on the Rally Point. Then you can send 9 waves of 100k troops (125k if you apply War Ensign). If you are stuck with a lvl 9 Rally Point, you will only be able to send 9 waves of 90k troops (112.5K with War Ensign).
    Fix'd. Stupid message to short error.

  9. #9

    Default

    First should be walls. This game is won by defense.
    Second should be rally spot. 100k waves are a wonderful thing.
    Third should be Feasting Hall. You wont get 10 waves out at once without 10 heros.

    A lvl10 Town Hall is pointless. All it gets you is 3 more resource fields, and one more valley. Plus it makes your castle bigger in map view, which makes you more of a target.

  10. #10

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    I would definitely use one on the rally spot, the extra 10K troops will help you out a lot. I have used 4 so far - walls, rally spot, feastin hall, town hall - in that order. Also, I have never seen the point in using one on forge/workshop/stable when you can just take a level 10 npc and save yourself some scripts. Those are buildings youre just going to tear down anyway.

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