Did your alliance ever want to take over an entire server, and rule all of Evony? This has been a dream for many, and the ultimate challenge to a great Game, that so far lacks one critical feature; there is no end game.
It has been almost a year since Evony has been released; no Alliance has conquered an entire server. Some have come close via large coalitions, and control has been nominal at best, but they must share their triumph with many others, and the coalition could unravel at any time.
Now this has all changed, with the first ever Evony user community driven challenge:
The Evony World Takeover Challenge
The Premise:
The goal is for 16 alliances to takeover one country on a new server, and eliminate any other alliances by NPC,ing every flat in their respective country, and them systematically reducing non alliance members to a non threat status (1 city, 0 population state). The details of accomplishing this will be covered in more detail below.
Once the 16 alliances have control of the server, the even numbered alliances will declare war against the odd number alliances, as ranked by prestige at a predetermined time. The winner of the war between the even and odd will be determined, when once alliance loses a certain number of cities, or in the case of a stalemate; the alliance that has lost the least amount of cities, at a predetermined time, will be declared the loser, and they will bow out the game gracefully.
This process is repeated for the remaining eight, four, and finally the remaining two teams, where an ultimate winner will be declared. They will become the ruler of the world, and their names will be Glorified Forever in the Halls of Evony.
Who can Apply:
We are looking for 1600 team players that can play by the rules, and who can accept defeat gracefully. Remember, we are going to have 1500 people, who will fail, and if you have the slightest idea, that you will not accept this, violate the rules, or try to sabotage this contest, then don?t bother applying.
In addition you should have an in-depth understanding of the game Evony, and you can hit the ground building and fortifying quickly. This is no place for beginners.
The challenge will not occur for at least 30 days, so now is the time to come up to speed on your Evony skills and knowledge. Read the forum guides (Especially the sticky ones), they are very useful.
Once the final draft of the rules are finished (after user input), I will canvas the top 3 alliances on every server that is more than 4 months old, to find battle hardened veterans, that have the skill set and discipline to lead the 16 alliances. They will most likely bring along their best warriors.
The balance of the 1600 slots will be filled on a first come first serve basis by email (evony messaging, does not provide the flexibility I need). More details will be announced once the leadership positions have been resolved for each alliance.
The Rules:
This is a massive undertaking, and requires the cooperation of 1600 team players, so unfortunately we need rules. This is a draft so feel free to make suggestions or clarifications in this thread. I?m sure the rule list will get a lot longer, by the time we are done.
1) Secrecy
Stealth and Surprise is required, to achieve this undertaking, until the 16 countries are secured by the 16 Alliances. For this reason the game will not start on the next new server, but sometime in the future, to add to the element of surprise.
To maintain secrecy, no one will mention that they are playing in the World Takeover Challenge, not in World Chat, not even in Alliance Chat. You will act like any other normal alliance, until the goal of securing the 16 countries are complete. Your goal within the first week, to NPC every available flat, within your radius of control, while building a strong army and fortifications, with a steady supply of materials and goods coming in. If anybody outside the alliance is asking why you are NPC?ing flats, tell them it is to protect squares around your city. You should be working towards higher titles and rank also so you can NPC more cities at once. Once 96 percent of all flats are occupied, no new players can join the game. The faster you do this the safer you are.
I would recommend that all flats are NPC?ed, and additional city flats needed gotten from the pillage of non-member alliances.
Also, during the first week or two, many people will leave the game, and Evony will convert there cities into flats (unless they bought Evony cents). These will provide a source for more cities, and you should NPC the rest.
2) The battle for Control
Most players on new servers are new, and they will be swept away by the tide of war. When new players get in trouble, they usually teleport away. This will no longer be an option.
There will be some veteran?s players looking for a challenge, they will probably clue in, but not before it is too late. It is your duty, once your alliance has obtained control of your territory; to help out any struggling alliance, by wiping out the enemy.
3) The battlefield is ready
Once all alliances are secure and the enemy is reduced to (1 city, 0 population) per player. The clock will start ticking. You have 10 days to prepare for war. On the 10th day after hostilities with non WTC players have ceased at 12:01 AM, The even number alliances will declare war against the Odd number Alliances, ranked by Prestige.
4) War Begins
War will rage, until one combined alliance loses a net loss of 50 cities, from when they started, with the determination being made at 12:01AM of each day. After seven days, if no combined alliance has lost 50 cities, then on 12:01 AM after 7 days exactly, the combined alliance that loss the most cities will cease playing and exit the game gracefully. These cities will become free for the plundering of the remaining alliances.
5) War Continues to the final conclusion.
The same process will continue with the final eight, four and finally two Alliances, and the winner will be declared the ruler of Evony, and their deeds will be Gloried forever in the Evony Forum.
6) Enforcing Discipline.
I have some ideas, but I am seeking input from the user community.
That?s it?s for the rules. Dates and times will be spelled out in detail, so there is no confusion, once milestones are achieved.
Now it?s your turn for constructive comments and suggestions. If you have something to say that will help make this run smoother, let me know. I will take all the suggestions in the next week and make a final draft. On the final draft, I will looking for comments on errors in wording, or for making things more straightforward only.
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