?? I'm unfamiliar with this rule. What percentage gets plundered?
I'm not sure how to answer this. I played on server n3 which is the merge of servers 13&14 and there were many players in the 300-700k prestige range who are not going to lightly toss 300k scouts to kill my 200k just to find out what I have. Perhaps my server was extraordinarily pacifistic or perhaps you are not entirely aware of how many of your opponents approach the game with a simcity type motivation.
Sure, you'll check out those in the immediate area; but are you going to scout everyone within a 100 mile radius? If you were going to send out some long range scouts missions looking for a juicy target would you not go after the higher or medium prestige players first?
Not really, it's a waste of time. If you send 20k transports and take 20mil resources, you could end up with less than the equiv of 19mil food depending on how many resources I had and what the purchase price of food is.Like you said it may be 200mil+ gold and stone, but if there is no risk, its better then hitting a 10.
Not everyone thinks this way of course.Also, if you have low prestige and I lose 100k scouts trying to scout you, that instantly makes you a target cause you ****ed me off. Nothing rattles me like losing scouts on someone like that.
As I said 200k scouts is not much and it's only the goal for the end of BP and it's not meant to stop a high level player. You keep massing them, again not to stop high level players, but rather higher grades of midlevel players.
This is incorrect. I cannot speak for the resource cap on food/lumber etc, but I have definitely had in my possession 500 billion gold in one city. The prices on your server must be insanely low if you've never had over 2.147 billion gold; on my server it would only get you 20 mil food.*sigh* You cant have 800 billion resources, even if you spread it around to 10 cities. The max per resource is about 2.147 billion. It has to do with flash not being able to read integers larger then that number. I know this applies to gold, and quite sure other resources as well.
edit: this (*points up*) resource limit may not be correct anymore, it used to be but i cant verify it with anything recently posted
Great, so if you don't participate, guess what, there's other like that.Sadly, hiding doesnt work in the game anymore. Most active evony players know of the websites that reveal other players coordinates with the click of a mouse. If someone wants you, you cant hide. I mean who could ask for more then a super resource producing noob next door who doesnt have any more teleportsDont ask me to reveal the urls, I dont condone this type of cheating or participate.
The strategy isn't meant to be flawless; there will be occasions for adaptation and re-prioritizing. Saying "there is a counter strategy to your strategy" doesn't mean that it shouldn't be considered or used; it means it takes place in a balanced game and isn't "overpowered." It's not a game exploit that I found, it's just a set of techniques that people don't pay attention to currently.
I don't think the strat is flawless, but I think, in the current state of the games, it will tend to work more often than not when well executed; your criticism of my guide is heavily dependent on many variables; for this not to work, I have to be spawned in an area with big,hostile,active,perceptive players who notice my prestige growing and decide to "investigate" and also choose to attack me rather than integrate me into their alliance as someone who is using a creative strategy and may prove useful one day; or, spawned in an area with a midlevel player who gets past 200k scouts in one of my first few days out of BP, or 400k scouts in the first week, or 600k scouts later on etc or becomes antagonized enough to ask a strong expert ally to check me out... and of course we still have to take into account which alliance I did join, where it lies in strength and approximately what relationship it has with the midlevel and expert players in the surrounding area.
Then, once all these factors have been played out, and I've been "discovered"; someone still has to launch an attack on me and have troops on hand ready to dispose of whatever my defending army is; if they are not nearby they may have to teleport in; then my alliance has to not notice that I'm being attacked or be unwilling to garrison me, or be unable to stop whoever is attack (if it was an expert player that decided to move in and my alliance does not have an expert player who is able/willing to help) and I need to be offline long enough for my city to be taken over.
Then once my city is taken over, I will still have one or two other trading cities with vast wealth, and I need to be offline long enough for those to be discovered and taken over as well, again with no help / inadequate help from my alliance.
It seems far-fetched.
It's counterintuitive to the basic philosophies of evony, sure. But I'm not doing anything magical with my resources here that takes a sick amount of time. It's actually spending the resources that involves the most micro-management. You could become a daytrader, get spotted and farmed for everything you're worth by a better player, and have spent the same amount of time as someone who had joined the server and taking a conservative, lie-low approach. Would you be better off or worse off, having lost all the resources you worked so hard for?I truly do not mean to sound like I'm bashing your guide, its got lots of insight into making money in the marketplace. However, I cant disagree more with the premise of having large amounts of resources without an army to back it up.
I'd say you'd be better off; for you'd have been able to launch resource production and set up a weak economy much faster than any other player; you'd have your army and cities and buildings that you paid for; you'd have more prestige which would allow you to get into a better alliance.
The other thing is that the resources will spend pretty quickly; I said a month before things really converge; so you only "hide" for a month, a week of which is free, and by the last week your resources probably will be halved, your army when well handled will be enough to handle any attacks from midlevel players and you will have well over a million scouts to deter any midlevel player. The amount of resources we are talking about here - 4 billion food / 1.8 lumber or so, give or take a couple billion - they're a great deal to a noob and will finance his entire startup initiative; and they're wonderful even for an expert player; but it's not unheard of, and the number will be steadily dropping every day.
The new servers are kinna boring thoOriginally Posted by Jellisanderson
to me anyway.
Agree. My advice would be, if anyone gets past your scouts on a trading city in the first three weeks, don't even wait for an attack, just teleport hah.To my mind, a lot of the risk with this approach can be minimized if the player is willing to invest in a set of teleports. Since this strategy takes so much time the player would likely be able to teleport out of trouble
Hah! That is very funny.This is because the biggest players have set up giant barb farms around their territories and there are few if any available flats. We have two states with no flats in the entire state.


Dont ask me to reveal the urls, I dont condone this type of cheating or participate.


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